Spindlewheel

Spindlewheel

Spindlewheel

Regular Price $44.99

Vendor: Indie Press Revolution

Product Type : RPG Book

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WHAT IS THIS GAME?

Spindlewheel is an interpretive tarot-like storytelling game where you weave together a story from card to card.

WHAT'S THE OBJECTIVE?

The objective of the game is to tell a satisfying story. Your Character might win wealth and respect and come away from the adventure a better person; they might crash and burn, and end the story as a warning to others. Both of these are victories if they fit the arc of the story you've told, and bring satisfaction to you as a storyteller.

HOW DO YOU PLAY?

Spindlewheel's fundamental verb is interpretation.

Each card's text evokes an idea.  The upright and inverse text are different. Sometimes they’re diametrically opposed; often, they’re two sides of the same coin.

Use the card as an anchor for the part of the story that you're telling.

A card can be a person, an event, an attitude, or a physical object. Use as much as the entire card, or as little as a single word. A card is interpreted twice: once when it enters your hand, and again when you play it. It does not have to be the same interpretation.

FOR EXAMPLE: I might draw the Hearth card and Reflect that I feel like people closed their doors to me; but I might Engage that card later, declaring I won’t do the same to someone else, and play it to invite someone into my home.

Spindlewheel is a loom on which you weave stories, placing cards like threads to intertwine and complicate the tale. It’s also genre-agnostic: The deck might give you a Princess, a Plague, a Witch with a Cursed Sword, a Trickster, and a Tin Penny; whether it describes the fate of a kingdom or a bizarre encounter at a bus stop, is up to you!

Spindlewheel is a 103-card deck of completely bespoke illustrated oracle cards by Sasha Reneau; this edition also features four additional 15-card expansion packs illustrated and designed by Caro Asercion, J.A.C. Clark, Coey Kuhn, Michael Teller Ornelas, Takuma Okada, josie robo, and Ray Felix Carter.

At Swords and Spoons, we strive to provide an excellent experience for all our customers and adventurers. Please note that all event entry fees are final. If you cancel less than 24 hours before a special event, your payment will be retained to cover the preparations already set in motion. No refunds will be issued for last-minute cancellations—choose your quests wisely!

Physical products may be returned within 30 days of purchase if they are unopened, unused, and in their original packaging, accompanied by a valid receipt. Refunds will be issued to the original payment method. However, all trading card game (TCG) sales are final, including sealed products and singles. We do not accept returns or exchanges on trading cards.

Used games and consignment items are also final sale, and paints, hobby supplies, and opened games cannot be returned unless defective. If you believe you’ve received a defective or incorrect item, please contact us within 7 days of purchase and we’ll do our best to make it right.

Thank you for supporting your local game store!