Eat the Reich

Eat the Reich

Eat the Reich

$29.99 $30.00

Vendor: Indie Press Revolution

Product Type : RPG Book

Hurry! Only
1
units left in stock!
-
+
In Stock SOLD OUT

he year is 1943. You are a team of crack vampire commandos with one mission: drink all of Hitler's blood.

Eat the Reich is a roleplaying game in which you, a vampire commando, are coffin-dropped into occupied Paris and must cut a bloody swathe through nazi forces en route to your ultimate goal: drinking all of Adolf Hitler's blood.

It's written by Grant Howitt (Honey Heist, Spire, Heart) and illustrated by Will Kirkby (Critical Role, Image, Darkhorse, Boom).

This over-the-top, ultraviolent game is designed to be played from beginning to end in one to three sessions of carnage, blood magic, meaningful flashbacks and hundreds upon hundreds of extremely dead fascists. It tells one story, it tells it loud, and it tells it brilliantly. Think Wolfenstein crossed with Danger 5 and you’re not far off the mark.

WHAT'S IN THE BOOK?

Eat the Reich is a lavishly illustrated, beautifully written 72 page rulebook and it has everything you need to get started:

  • A quick-to-learn D6 dice pool system – the Havoc Engine – that encourages creative violence
  • Enemy reinforcement rules that keep the vampire invaders on their toes
  • Pregenerated iconic characters (with room to level up)
  • Gruesome augmented Übermenschen (drink their blood to level up)
  • Non-accurate maps of Paris with lots of location details and ideas for fun things to destroy

The Rules

Eat the Reich uses a simple D6 dice pool system. Players declare their intent and work out the size of their dice pool – it averages out at about six – then roll them and discard any that show 3 or less. Any that show 4 or more are spent to achieve the current objective, destroy nazi defenders, defend against incoming damage or gulp down mouthfuls of fascist blood.

Nothing too complex, but we think it flows nicely – and it means the rules will never get in the way of your rampage.

At Swords and Spoons, we strive to provide an excellent experience for all our customers and adventurers. Please note that all event entry fees are final. If you cancel less than 24 hours before a special event, your payment will be retained to cover the preparations already set in motion. No refunds will be issued for last-minute cancellations—choose your quests wisely!

Physical products may be returned within 30 days of purchase if they are unopened, unused, and in their original packaging, accompanied by a valid receipt. Refunds will be issued to the original payment method. However, all trading card game (TCG) sales are final, including sealed products and singles. We do not accept returns or exchanges on trading cards.

Used games and consignment items are also final sale, and paints, hobby supplies, and opened games cannot be returned unless defective. If you believe you’ve received a defective or incorrect item, please contact us within 7 days of purchase and we’ll do our best to make it right.

Thank you for supporting your local game store!